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How Guns N' Roses built an AI fever dream for 'The General'

Published Reach 35

Creative Works London just revealed how they created the new music video for Guns N' Roses' track 'The General' using a hybrid generative workflow. The team built base scenes in Unreal Engine and fed them into Stable Diffusion to dream over each frame, creating uncanny, shifting imagery. It offers a practical blueprint for artists treating AI as a creative amplifier rather than a replacement.

How Guns N' Roses built an AI fever dream for 'The General'
Image: decrypt.co

Music videos have always been the sandbox where new visual tech gets thrown into the deep end, from Dire Straits' early 3D blockheads to Michael Jackson's CGI morphing. Guns N' Roses just pushed generative AI into that legacy with their latest video for "The General."

Instead of just typing a lazy prompt and calling it a day, Creative Works London merged Unreal Engine 3D animation with Stable Diffusion to pull off a surreal, magenta-soaked nightmare.

Unreal builds the skeleton, Stable Diffusion dreams the rest

Director Dan Potter originally spent six weeks building the entire video inside Unreal Engine. Then the band's management flagged an AI competition, and Potter vanished into his studio for five days to cook up a hybrid pipeline.

He didn't just run wild on default checkpoints. Potter trained a custom hypernetwork on the studio's extensive archive of past Guns N' Roses artwork to preserve their visual DNA.

Six or seven artists first mapped out the camera tracks, pacing, and 3D scenes in Unreal Engine. Potter then fed those clean 3D renders into Stable Diffusion frame by frame, letting the model dream over the structural bone.

Because the AI calculates frames individually, the video leans hard into an uncanny, hallucinatory morphing effect. Teddy bears dissolve into chairs, hallways twist into open portals, and biomechanical creatures straight out of Hieronymus Bosch flicker in and out of the backdrop.

Potter also ran live performance clips of Axl Rose through prompts like "futuristic, psychotic rock star" to transition between reality and madness. The team then layered hand-drawn graffiti, manual transitions, and a hidden "A.I." Easter egg right over the top to keep human craft firmly in the loop.

Next up? The studio is already testing ways to bring real-time AI and augmented reality into Guns N' Roses' stadium iMAG screens, with wild visuals wrapping around the band mid-solo.

Why it matters

For directors and VFX shops, this project shows how to actually ship commercial AI work today without looking like generic slop.

Pure text-to-video tools still struggle with basic physics, camera control, and character permanence. By locking down perspective, motion, and lighting in Unreal Engine first, Creative Works treated Stable Diffusion as an adaptive procedural style engine rather than an autonomous creator. That hybrid model saves weeks of texture rendering while keeping full directorial intent intact.

We think this is the smartest compromise the industry has struck so far. The heavy flickering and morphing happen to fit a dark rock nightmare perfectly, though that visual stutter would fail miserably in a clean narrative drama. Guns N' Roses proved that AI doesn't need to replace the human team to be transformative; it just needs to be wrestled into an existing professional pipeline.

Sources (1)

  1. [1]
    decrypt.co(opens in a new tab)Originaldecrypt.co

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