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IFAI

Wan 2.2

Product6 stories

  1. Open sourceReach 48

    Domain Shuttle keeps video characters consistent across mixed art styles

    HKUST just open-sourced Domain Shuttle, a subject-driven video generation tool that preserves reference character consistency even across mixed artistic styles. It lets creators combine live-action, 2D anime, and 3D characters in a single scene while transforming styles using text prompts. The code and 35GB model based on Wan 2.2 are available on GitHub, requiring a high-end GPU.

  2. Open sourceReach 48

    SCOPE turns Wan2.2 into a playable FPS world model

    Researchers just open-sourced SCOPE, an interactive world model for FPS games built on Wan2.2. It supports 10-DoF gamepad and keyboard controls—like moving, aiming, and firing at the same time—and generates consistent 20 FPS video with zero-shot transfer across unseen game styles. Model weights, code, and dataset are live on GitHub.

  3. Open sourceReach 48

    ReactiveGWM brings steerable NPCs to video world models

    Researchers just released ReactiveGWM, a reactive game world model that lets you steer NPC behavior with high-level prompts. Instead of treating opponents as background pixels, it decouples player controls from NPC tactics like defense or attack. It builds on Wan 2.2 and runs locally on consumer GPUs.

  4. ResearchReach 36

    Turning messy AI videos into clean 3D worlds

    Researchers just introduced World Reconstruction from Inconsistent Views, a new method that turns AI-generated videos into consistent, explorable 3D environments. It uses non-rigid geometry alignment to clean up visual glitches and contradictions across frames, working with almost any video model from Wan-2.2 to Genie 3. Basically, it turns off-the-shelf video generators into functional 3D world builders without retraining.

  5. Open sourceReach 48

    LingBot-World: an open-source real-time world simulator

    robbyant just open-sourced LingBot-World, a real-time interactive world model built on Wan2.2. It generates controllable 480P and 720P environments from text or images at 16 FPS with sub-second latency, while retaining consistent scene memory over minutes. Why it matters: it gives developers a practical open alternative for interactive worlds and robot learning.