Skip to content
IFAI

Inworld AI

Company5 stories

  1. AI toolsReach 52

    Streamlabs puts an AI producer in your streaming setup

    Streamlabs just partnered with Inworld and Nvidia to launch the Intelligent Streaming Agent, an AI tool that acts as a 3D co-host, live producer, and tech assistant. It handles live scene-switching, auto-clips victory moments, and alerts streamers if their mic is muted. Solo creators can now run broadcast-level production right from the Streamlabs Desktop app.

  2. AI toolsReach 37

    Xbox taps Inworld to build generative AI tools for game worlds

    Xbox just announced a multi-year partnership with Inworld AI to bring generative AI to game narrative and character design. The collaboration will produce an AI design copilot that turns developer prompts into scripts and dialogue trees, alongside an in-game runtime engine that dynamically generates quests and dialogue for players.

  3. AI toolsReach 48

    Niantic brings GenAI to WebAR developers

    Niantic just rolled out generative AI developer tools for its 8th Wall platform, integrating Inworld AI and OpenAI. Devs can now drop interactive AI characters directly into browser AR experiences and use DALL-E to generate custom textures for 3D objects on the fly, backed by two ready-to-test sample projects.

  4. IndustryReach 40

    Take-Two kills the GTA 5 AI mod that let you talk to NPCs

    Take-Two just issued a DMCA takedown against Sentient Streets, a GTA 5 mod powered by Inworld AI and ElevenLabs that let players talk freely with NPCs. The creator says the project and its YouTube showcase were pulled out of nowhere with zero prior contact. It is a clear reminder that big gaming publishers are still drawing a hard legal line around generative AI.

  5. AI toolsReach 33

    Inworld taps ElevenLabs to give AI NPCs real-time voices

    ElevenLabs just partnered with Inworld to bring its advanced voice synthesis directly into Inworld's AI NPC platform. Game developers can now generate lifelike voices that dynamically adapt to player interactions in real time. It is a big upgrade for immersion, making in-game characters sound far less robotic.