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Eidos-Sherbrooke

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  1. IndustryReach 44

    How machine learning is replacing behavior trees in game design

    Eidos-Sherbrooke researchers just demonstrated a prototype combining Unreal Engine's Environment Query System with machine learning to drive enemy AI. Instead of wrestling with complex behavior trees, designers can easily tweak difficulty values. The goal isn't superhuman bots, but enemies that adapt to keep gameplay challenging and fun.