NVIDIA's MotionBricks runs 15,000 FPS animations for games and humanoids
NVIDIA just unveiled MotionBricks, a unified motion generation framework that hits 15,000 FPS with just 2ms latency on a single neural backbone. It handles over 350,000 motion skills, animating Unreal Engine 5 characters and directly controlling physical Unitree G1 humanoid robots without task retraining. Why it matters: It bridges the long-standing gap between game animation and real-world robotics with one shared brain, and early preview code is already on GitHub.