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Card game dev pays AI artist $90k for monthly 10-hour shifts

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Champions of Otherworldly Magic just revealed it paid an anonymous AI artist $90,000 over six months to produce more than 1,000 card illustrations. The creator worked just 10 hours a month for $15,000, delivering generated and hand-retouched art astronomically faster than traditional teams. Why it matters: Studio-level game art production is rapidly moving from theoretical debates into commercial deployment.

Card game dev pays AI artist $90k for monthly 10-hour shifts
Image: pcgamer.com

If you ask traditional game artists about generative AI, you will probably hear complaints about mutated hands and soulless styles. But one indie card game studio is doing the exact opposite: not only did it hand its entire art pipeline to a single "AI artist," it is publicly bragging about the invoice.

Champions of Otherworldly Magic, a digital trading card game, revealed on X that it pays a single anonymous AI artist $15,000 per month. Even wilder, that paycheck covers just 10 hours of work each month—amounting to an eye-watering $1,500 hourly rate.

Over the course of six months, the studio has funneled $90,000 into the arrangement.

10 hours of work for 1,000 cards

According to the official Champions TCG account, the artist churns out hundreds of card artworks at a pace astronomically faster than any traditional art team. The studio claimed the art had no extra fingers, no generic mistakes, and kept character evolutions and alternate skin styles completely consistent.

Speaking to PC Gamer, co-founder and CEO Miles Malec clarified that the artist produced over 1,000 images over the six-month period. Notably, the creator is not an amateur prompt-writer; Malec said the anonymous artist has 15 years of digital art experience and stays off social media entirely.

While the marketing post claimed the art was 100% AI-generated, Malec admitted under the hood that human hands were heavily involved. The AI handles the bulk of the initial generation, but human touch-ups and filtering are required to clean up extra fingers and anatomical glitches.

The game has generated roughly $500,000 in card sales so far. While the cards are officially crypto-based NFTs, Malec noted that standard credit card transactions for in-game gems have driven the vast majority of revenue.

Firing back at the critics

Predictably, the reveal sparked widespread backlash from the gaming community. When one commenter sneered that a kindergartener could do the same work, the studio replied that ignoring the required skill and talent was insane.

Instead of issuing a PR apology, the developer doubled down. It launched a 48-hour art test challenge, daring critics and traditional artists to match the output and quality of its prompt pro for a chance to become their assistant.

A look at the game's public library shows illustrations that occasionally stumble on animal paws and feel derivative of Blizzard or Riot assets, but they remain functional and passable for commercial gameplay.

Why it matters

We think this story signals a major transition in the gaming industry from debating generative AI in theory to implementing it with zero apologies. When giants like Wizards of the Coast faced backlash over AI art, they apologized and stepped back. Smaller studios, however, are now flaunting AI workflows as a proud competitive advantage.

For indie developers, the math is impossible to ignore. Paying $90,000 for 1,000 production-ready card designs would be unthinkable with a full-time traditional art team. It fundamentally slashes production budgets for asset-heavy genres.

That said, it does not mean anyone can become an overnight prompt millionaire. The anonymous artist is reportedly a 15-year digital art veteran doing heavy post-generation editing. The leverage here did not come from typing clever text; it came from pairing deep domain expertise with high-speed AI tools.

Sources (1)

  1. [1]
    pcgamer.com(opens in a new tab)Originalpcgamer.com

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